(by Christopher Allen with Elyn Andersson and Shannon Appelcline)
Two years ago, the Bainbridge Graduate Institute (www.BGI.edu) faculty gathered to radically reinvent their sustainable business curriculum for the next decade. Our goal was not only to update course content, but also to significantly update how the material was taught. We wished to make our teaching process (our pedagogy) more interactive and also more effective for students graduating into a 21st-century work environment, where people increasingly work in teams-both online and offline.
As a specialist in group interactions, I was asked by the faculty whether formal graduate student study groups (called "Study Buddies") should consist of two people or of three. I did not have an easy answer to this question.
My expertise with group dynamics comes from professional experience as an entrepreneur and from considerable experience both building online communities and helping others to do the same. Through these processes, I've seen how groups of people act differently at different sizes. As I discussed in my previous blog post on Group Thresholds [Allen], there are pros and cons associated with different group sizes. However, the smallest group that I spoke of in that article was the 'working team size', which is a group of four to nine members (but ideally about seven). I didn't talk about groups consisting of less than four members-specifically dyads (a group of two people) and triads (a group of three people)-and that was what the BGIedu faculty was now interested in learning more about.
My first inclination when considering BGIedu's request was to say that triads would be the best size for study groups, but I wasn't sure. I knew from my past research on group size that a dyad has a significantly different behavior than any other small groups. However, I wasn't certain if triads should also be considered on their own, or if they were just the low end of one of those 'work teams', which I'd always thought of as containing four to nine members. Triads were a hole in my research.
I decided to dig deeper into this question by engaging my teaching assistant Elyn Andersson and my writing partner Shannon Appelcline to help me investigate further. This post is the fruit of our research and our discussions about dyads and triads. We hope it might help you decide whether a dyad or a triad is the better team size for groups that you are working in.
Before I share with you the details of our investigation, I want to be clear that dyads, triads, and small 'working team' groups can all be effective. Any challenge faced by groups of these sizes can be overcome by a good process, teamwork, training, or just positive energy. However, my thesis is that certain sizes of groups are better for certain purposes-and when a group size is selected appropriately it will require less energy and thus be more likely to be productive when the inevitable group challenges occur. When choosing among a dyad, a triad, or a working team, the important thing to focus on is thus the intent in forming the group.
For the groups being considered by BGIedu, the faculty felt that the students taking the new curriculum needed three things:
More formal support for studying (i.e. not ad hoc study teams);
The inclusion of emotional support in that support structure; and
A system where the members of a study group would help each other to keep their commitments to study.
The last requirement - that members of these study teams would be accountable to each other without one student just taking up the slack of another - was the toughest one.
Clearly, working teams of 4-9 people were too large for our purposes. Teams this size are rarely intimate enough to support the needs of individuals. In addition, research shows that they are poor at supporting accountability. That's because working teams of 4-9 are very vulnerable to social loafing (i.e., slackers)-except when the tasks assigned to these working teams are highly independent (i.e. an entrepreneurial team that has different members focused on different topics, such as management, development, operations, marketing and sales) or when they require high diversity. An upcoming blog will cover this topic in more depth.
Removing working teams left the question of dyad vs. triad - which our research would show were both very different from working teams. Triads ultimately fit BGIedu's particular need better. That was primarily due to advantages of accountability and cohesion, combined with some emotional support. However, some simple numerical properties of triads also prove useful: they have elemental diversity because they're up to 50% more diverse than dyads; and if someone misses a team meeting the other two-thirds of the team can still benefit. For all of these reasons, my recommendation to the BGIedu faculty was that these formal study teams be formed in triads.
Dyads, however, are quite appropriate for a variety of other purposes, and should not be dismissed. I'll be talking of some of their advantages before proceeding on to the lessons learned about triads themselves.
Everyone has had experience with dyads. The first social experience of anyone's life is a dyadic relationship - that between a mother and her unborn child. This parent-child relationship continues once the child is born. Overall, dyads are the most common social group; they are seen everywhere, in personal, academic and business relationships.
To decide if a dyad is the best group size for your needs, it is again important to focus on the purpose of the group. A number of interesting characteristics of dyads - some benefits and some limitations - make them unique from triads and other larger group sizes, among them:
There have been some academic studies [Taylor] that suggest that it's easier to be open and share within dyads. The research has shown that people feel safer about revealing personal and intimate information in a dyad than they do when a third person is added to the group. As a result, disclosure rates increase when people are put into dyads as compared to triads. Furthermore, adding a third person to a group causes its members to be more socially conscious, making it harder for members to listen to the conversation and at the same time be aware of their own thoughts.
Together it's this trust level (allowing for disclosure) and this focus level (allowing for better listening) that make dyads much stronger for emotional support than triads or larger teams. If the intent of a group is to have an intimate and fully open space, or if the work of the group is emotional in nature, this might make dyads a better choice.
Though dyads are clearly more effective for providing emotional support, triads can still offer that as well under the right conditions.
This intimacy and confidentiality of a dyad helps its members to build strong team dynamics relatively quickly. The two individuals not only will have formed a trust bond more easily than three or more individuals could, but they generally will have a better ratio of time to performance outcomes compared to groups of larger sizes, in part because less time is spent maintaining the team relationship itself.
In a triad or larger group, the group would need to put effort towards team work over task work and thus less time is put towards performing the task. In other words, more resources would be spent on relating to a teammate than on finishing a project.
The most unique element of dyads is that they are the only group size in which one voice is paired against another voice equally.
When was the last time you were in dyad in which you did not agree on an issue? Most likely, you and the other individual spent some considerable time trying to convince the other of your reasons, and the outcome was one of two things: you either both stuck with your opinion and walked away, or one of you changed your mind after hearing the other's ideas and opinions.
Because members can't 'vote', a dyad is either in agreement or disagreement, which forces a longer deliberation for tasks when consensus is required. There are times when you want a small group to deliberate deeply, and dyads are ideal for this.
Though dyads have several advantages, they can also bring with them a few additional problems - one of which is a power inequality of knowledge that would be detrimental within some teams. For some tasks, this could offset the benefits of having a more intimate small group. For my BGIedu groups, I was concerned that it might prevent some students from benefiting academically from the study exercise.
This topic has been addressed in a study [Day] that compared homogeneous teams that were entirely high-ability or low-ability to heterogeneous dyads of mixed abilities. The study found that while high-ability people tested better individually after learning the material in a dyad with another high-ability team mate, low-ability people did not gain much benefit from studying in a dyad with a high-ability team member.
This was somewhat surprising. A student with more knowledge of a subject should be able to mentor a student with less knowledge, therefore creating a true dyad study partner. However, this study showed that this was not the case.
The study also argued against another common conception. One might assume that two high-ability team members could learn more together, when they could bounce ideas off of each other, than they could alone. However, this was again not the case: high-ability individuals performed better after learning alone than after learning with another high-ability team member! Only homogeneous low-ability teammates performed better after being in a dyad than alone.
This study pushed me toward triads for study teams at BGIedu, as dyads would not be large enough to guarantee high performance outcomes; the teams would always consist of one higher performing student and one lower performing student.
Another disadvantage of dyads shows up in the area of accountability. The simplest version of this issue can be shown in this question: if one teammate says she did the majority of the work, while the other teammate says the work was shared 50/50, who was correct? A tougher question: if they both say that the work was shared 50/50, how is a third party able to determine if this actually was true?
Elyn, my teaching assistant, interned in a high school in Seattle while working towards her Master's in Teaching. Her experiences highlight this problem. In today's educational model, collaborative learning is highly valued, and Elyn worked to incorporate in-class group work into many of her lessons. When assessing the students' group projects, however, she found that it was difficult to determine if the students shared the work equitably or if some of the students rode on the hard work of their partners. In some cases, Elyn doubted that the work was split equally. In particular, she found that if she let the students choose their own partners, the students were more likely to say that 'both' did the work, rather than tell the teacher their friend slacked off on the assignment.
A recent study [Alkaslassy] supports Elyn's experience. In it, students working on a paired group assignment were asked to allocate the percent of work done between the pair. 86% of the students assigned equal credit between the two individuals in the group. At a surface level, one could presume that each party performed half the work and was honest in their assignment of credit. However, Elyn and I believe that in some dyadic relationships, friendship can become an overriding factor and that in those situations, students are more likely to allocate equal credit because of this friendship, not because of true equity.
In the psychological field, this relates to a well-known cognitive bias called the egocentric bias, where an individual will claim more responsibility for group action then an independent observer would credit them. Although this is most often discussed for larger groups, in dyads a member might rate their own efforts as being half of the effort when in fact is it is less. Thus in academic group projects, it can sometimes be more effective to have the students rate their peer rather than themselves.
Though group accountability can be a disadvantage for dyads, it improves when you have triads, thanks in part to a triad's inability to devolve. This, as it turns out, would be another comparative advantage that helped me choose triads over dyads for BGIedu.
Inability to Devolve
We all have experienced what happens when a party gets too busy or too noisy - the size of the conversation groups get smaller. If you are having an informal dinner for seven, sometimes the conversation will include the entire table. However while people are eating the conversation will typically devolve into smaller groups: four people at one end of the table will being having one conversation, while the remaining three will be talking at the end other. Sometimes one person will be left out of any conversation, but studies show that with small groups this is less likely to happen. We have a natural tendency not to want to exclude or reject individuals unjustly, so such a singleton will usually find a place in one conversation or another.
Working teams also have this natural tendency to devolve when confronted with external challenges (of which noise is one of the simpler ones) or internal challenges (such as differences of opinion), only reuniting when those challenges are resolved. A team of six can devolve gracefully a number of different ways: a three and a three; a four and a two; or three groups of two. Teams of five can devolve into teams of two and three. A team of four can devolve into two teams of two. In all of these cases the devolution does not exclude any individual's voice.
However, a triad can not devolve without excluding someone. Triads thus have a lot of subtle pressure to try to keep the group together, so that no individual is explicitly rejected - except for a good reason. This leads to more accountability for the individuals in the group, compared to teams of two where the dyadic nature of the group can override liability.
A dyad's inability to vote was an advantage of that group size, and thus issues that require deeper deliberation are often better with dyads. However, you sometimes don't want as much deliberation. You want fast action.
I find that we unconsciously gauge each others' opinions in a small group very quickly, and even more so with a triad. This means that a triad seems to be able to come to at least some decision very fast. There are many cases where this can be very useful - if that is the intent of your team.
As an personal example, I saw a presentation in the early 1990s from the Apple Human Interface Group (HIG) about their survey of how users colored "folders" on the Macintosh. The result was that there was little commonality - everyone colored folders differently for different reasons. Afterward, I met with the team and suggested that that if they instead asked teams of three to decide how to color code folders that they used together, then the results from all the different teams would have much more commonality. This suggestion ended up getting me a consulting job with Apple HIG, and shows how a triad can quickly create successful performance outcomes.
Triads are not the only group size that can vote easily - all odd size groups can - but I believe the voting of a triad to be fundamentally different because the voting can be so unconscious and informal that the members are not even aware of it. This can be useful, but it can also cause problems.
When I was just starting my business, I was doing a lot of work with a company formed by two partners who had a 50/50 stock split in their company. Theirs was a good partnership; they had very different but complementary skills and worked well and profitably together. As a fellow entrepreneur, I was a peer to both them, and we were developing a new product line together.
However, when I worked with them on this product line, I saw that I'd changed their very successful dyad to a triad, and I thus became a tiebreaker in many of their business decisions - including business decisions on issues that had nothing to do with our joint product. This was caused by a shift in power: one partner might ask me a question about marketing rather than asking his partner (who knew marketing), and then it would become our opinion against the remaining partner's. Conversely, I found the marketing partner asking me to side with him on development questions.
I found this quite troubling; a more manipulative person could have controlled or broken that relationship by always breaking the ties in their own favor. In our case, we never shipped the product line and went our separate ways. I couldn't help but think it might have been because my unofficial "vote" was causing problems in their partnership.
When getting a result is the purpose of a team, a triad is better than a dyad as it allows for this voting to take place. As I mentioned to BGIedu, a triad can have a two-to-one vote, allowing a better chance at task accomplishment. Task accomplishment is also achieved because triads stay on topic better than dyads due of this voting ratio: if one member of a dyad decides to go off topic, it is easy for the other to follow his or her lead. In a a triad, two out of the three members would need to 'agree' to follow an unrelated discussion.
One final advantage of triads when compared to dyads is that the knowledge base of the group is larger. I saw this issue clearly in my recent Social Web for Social Change class at BGIedu, where I changed the team size from two to three, and immediately saw a growth in elemental diversity that benefited the groups.
In this class, I have the students participate in an exercise on personal branding. I originally had the students pair up in teams of two, effectively giving each student a 'branding buddy' to help them form their personal brand and to give and receive feedback. In the last year, however, I decided to change this dyad to a triad.
At first, these groups followed the same methods I used for dyads: one person would self-brand themselves to a second person in the group, who would then echo back what they thought they heard the first person say, using their own words. However, it is difficult for two people to really hear the similarities and differences between what they said and what they heard. The third person thus became a neutral sounding board who told both individuals that spoke what they said. Together, all three could figure out the similarities and differences between the statements. After consensus is reached, all three students switch roles. I call this the Echo Exercise, and it shows how triads can be beneficial at times when the natural characteristics of dyads don't lead to optimum results.
As it happens, this article was created by a triad. It wasn't purposeful, nor was it meant to show off the findings of this article. Instead, the triad evolved naturally because it proved the best group size for writing this piece.
I came up with the initial concept for the article and wrote out the problem and introduction. Elyn then did considerable research and wrote up a rough draft of her findings. To that point, we were a committed dyad, working together in an organic way. However, we also had an article that felt like it was in two parts. That's when I had Shannon join us. He reorganized the article, unified its voice, and produced a final draft.
Though it wasn't purposeful, you can see the advantages of triads just from this example. Most notably, our triad made great use of elemental diversity. Though I held the core ideas and concepts for the article, Elyn provided the research expertise and Shannon provided the editorial expertise that were required to complete it. Voting also came into the equation (in the unconscious way that it tends to in triads) when Shannon effectively "broke the tie" of two different writing styles.
Since then, this triad has fallen apart. It's something that was created for a specific project and with all of our other tasks, we didn't have room for it going forward. Teams breaking apart is natural. Sometimes it happens under normal conditions (as was the case with this triad), and sometimes it happens as a result of unhealthy conditions.
I did not give BGIedu any advice at the time about the termination of a team, although it will eventually come up: some teams will end badly, and members of these groups may leave with an impression that a triad is a bad group size, even though the size did not lead the group to ending in an unhealthy way. Perhaps the groups should be counseled, or perhaps the members should jump right back on the triad horse ... but that's a topic for another article.
From here, I'd like to open the conversation up to you. Have you had experiences in either dyads or triads that you would like to share? Were you one of the BGIedu students in a Study Buddy triad? Did the experiences match the studies shown here or did you have an experience that differed? We invite your comments.
Allen, Christopher (2008) Community by the Numbers, Part One: Group Thresholds Life With Alacrity (blog) (http://www.lifewithalacrity.com/2008/09/group-threshold.html)
Alkaslassy, E. (2011) How often do students working in two-person teams report that work was shared equitably? Assessment & Evaluation in Higher Education, 36. 367-375. (http://www.tandfonline.com/doi/abs/10.1080/02602930903428700#preview)
Baer, M. (2010) The Strength-of-Weak-Ties Perspective on Creativity: A comprehensive Examination and Extension. Journal of Applied Psychology, 95 592-601. (http://apps.olin.wustl.edu/workingpapers/pdf/2010-02-008.pdf)
Basden, B.H., Basden, D.R., Henry, S. (2000) Costs and Benefits of Collaborative Remembering. Applied Cognitive Psychology, 1. 497-507. (ftp://22.214.171.124/ck/2011-03/165/030/165/530/Research%20ArticleCosts%20and%20benefits%20of%20collaborative%20remembering.pdf)
Bertucci, A., Conte, S., Johnson, D.W., Johnson, R.T. (2010) The Impact of Size of Cooperative Group on Achievement, Social Support and Self-Esteem. Journal of General Psychology, 137(2), 256-272. (http://www.ncbi.nlm.nih.gov/pubmed/20718226_)
Blaskovich, J.L. (2008) Exploring the Effect of Distance: An Experimental Investigation of Virtual Collaboration, Social Loafing and Group Decisions. Journal of Information Systems, 22 27-46. (http://scitation.aip.org/getabs/servlet/GetabsServlet?prog=normal&id=JINFE3000022000001000027000001&idtype=cvips&gifs=yes&ref=no)
Day, E.A., Arthur, W., Bell, S.T., Edwards, B.D., Bennett, W., Mendoza, J.L., & Tubre, T.C. (2005). Ability -based pairing strategies in the team-based training of a complex skill; Does the intelligence of your training partner matter? Intelligence, 33, 39-65. (http://www.sciencedirect.com/science/article/pii/S0160289604000972)
De Cremer, D., Leonardelli, G. J. (2003). Cooperation in Social Dilemmas and the Need to Belong: The Moderating Effect of Group Size. Group Dynamics: Theory, Research and Practice, 2, 168-174 (http://www.rotman.utoronto.ca/geoffrey.leonardelli/2003GD.pdf)
Laughlin, P.R., Hatch, E.C., Silver, J.S., Boh, L. (2006) Groups perform better than the best individuals on letters-to-numbers problems: effects of group size. Journal of Personality and Social Psychology, 4. 644-651. (http://www.agileadvice.com/archives/Research%20on%20Group%20Effectiveness%20vs%20Individuals.pdf)
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Smith, S. and Haythorn, W.W. (1972) Effects of Compatibility, Crowding, Group Size, and leadership seniority on stress, anxiety hostility and annoyance in isolated groups. Journal of Personality and Social Psychology, 22, 67-79 (http://psycnet.apa.org/index.cfm?fa=buy.optionToBuy&id=1972-24882-001)
Taylor, R. B. De Soto, C.B., Lieb, R., Sharing Secrets: Disclosure and Discretion in Dyads and Triads. Journal of Personality and Social Psychology, 37, 1196-1203. (http://www.rbtaylor.net/pub_jpsp_1979.pdf)
Technorati Tags: bgiedu, commitment, community, dyad, dyads, elemental diversity, emotional support, inability to devolve, power inequality, reasoned agreement, study groups, team, teams, triad, triads, unconscious voting, voting, work group, work groups, working team, working teams
These are the initial required readings for the first two weeks of my Using the Social Web for Social Change class (hashtag #SW4SX) that I teach in the MBA in Sustainable Systems program at Bainbridge Graduate Institute.
The goal of this portion of the class is to cover an introduction and overview of the landscape of the Social Web, establish among the students the beginning of a shared language about the medium, and introduce a process toward a collaborative culture that we will use for the rest of the course. Students are also kicking off their Beat blogs on sustainability topics, with the goal of helping them move toward having an authentic online voice.
TOPIC: New Ways of Learning
When I designed this class four years ago, I was inspired by Michael Wesch's class at Kansas State University. This is a shared artifact created by his class that I use to set the stage for my own students.
TOPIC: Shared Language
Every time a new group of people meet together — whether in a team, in a marketplace, or in a community — one of the first activities they must do together is create a shared language. They do this in order to communicate more effectively together, to put a context on the words that they have in common, to construct a shared understanding in their minds based both on available information and their individual diversity of experience.
TOPIC: Introduction to the Social Web
So what is the Social Web? It is Social Networks of people having conversations; Who are sharing Social Media; It functions using Social Software applications; And takes advantage of the toolchest of open technologies called Web 2.0.
So what are Social Networks? A web of interconnected people who directly or indirectly interact with or influence each other.
SUB-TOPIC: Social Web - Social Media
What is Social Media: The online technologies and practices that people use to share opinions, insights, experiences, and perspectives with each other.
SUB-TOPIC: Social Web - Social Software
What is Social Software? Software that supports, extends, or derives value from human social behavior.
SUB-TOPIC: Social Web - Web 2.0
So what is Web 2.0? The technology and web design to enhance creativity, information sharing, and collaboration among users
SUB-TOPIC: History of the Social Web
TOPIC: Best Practices
SUB-TOPIC: Best Practices — Passwords
SUB-TOPIC: Best Practices — Information and Time Management
SUB-TOPIC: Best-Practices — Backchannels
TOPIC: The Social Era
TOPIC: The Dark Side
SUB-TOPIC: The Dark Side: Information Overload, Attention, Multitasking
SUB-TOPIC: The Dark Side: Privacy
KEYQUOTE: "You live your life online -- and anyone can read it. Should employers be able to troll your Facebook or MySpace page? Or should everything that you put online be accessible to anyone, anywhere?"
SUB-TOPIC: The Dark Side: Power & Class
TOPIC: Authentic Voice:
SUB-TOPIC: Authentic Voice — Introduction to Blogging
SUB-TOPIC: Authentic Voice — Writing for Your Audience
I welcome your thoughts for additional or replacement Social Web introductory readings that we can use in the next class in the Spring of 2013.
This fall with be the 4th year, and the 5th time that I've taught the class Using the Social Web for Social Change (hashtag #SW4SX) in the MBA in Sustainable Systems program at Bainbridge Graduate Institute (BGI.edu).
The class itself is an elective, but has become so popular that during this school year I am running the class three times: once this summer, again this fall, and a third time in the spring. This class is unique because it crosses class cohorts; it has also been available to members of the Seattle Metro MBA program; is the most popular class for auditing and alumni participation; and we have even had some faculty and TAs take the course. This means that we get a genuine cross-section of BGI and it has been a real inspiration and positive influence on the broader community and on other classes in the program.
The class itself is delivered in a hybrid (sometimes called blended) format — that is that we meet face-to-face on three different weekends for 6 hours each time over the course of a quarter. Supplementing those sessions, we meet online weekly in a synchronous chat room hosted by Blackboard Collaborate. In addition to being part of a hybrid program, my personal goal is for the class to be a completely flipped classroom, i.e. we reserve both face-to-face time AND our synchronous time in Collaborate for exercises, keeping lectures to a minimum. If I find myself lecturing, I try to record it so that in the next version of the course we can move the lecture into the readings.
This year is the first year that all MBA students are required to have iPads in the classroom. For many classes this will be mostly for electronic books, but in my class we will be using them for research, collaboration, social media, social networking and much more.
I have always intended the course content to be publically available, but I have just not had the time to massage it to the quality level that I was satisfied with. This year I have two TAs, whose assistance allows me to devote more time to making some of this material available to the public.
All of my course content is available under a Creative Commons Attribution Non-Commercial Share-Alike license.
Here is the official syllabus for this fall's class:
This course will focus on using the latest social online tools to effect social change. The course will incorporate technical and practical aspects of the social web, as well as critical discussion of the latest theories on how to effectively influence change using social web technologies. Students will leave the class being comfortable creating a persuasive social web site or a social video on a sustainability topic, using either computer based or tablet based tools.
The purpose of this course is to acquaint students with the new and helpful tools available to them in the tool chest of open technologies called Web 2.0. Students will receive both a practical and a theoretical grounding in social networking, leading and participating in virtual teams, integrating the web into marketing efforts, and using the web to support social change. Students will use both computers and tablets for the duration of this course and will learn new and helpful tools specific to each device.
First year of the BGI MBA program
Instructional Contact Hours/Credits
3 credit hours
Please note that for every credit hour there will be a minimum of 10 synchronous contact hours (face to face and/or virtual session hours). Students should expect at least 2 hours of asynchronous learning (readings, written assignments, group activities) for every synchronous contact hour in this course.
At the end of the course, students will have demonstrated the following knowledge and abilities:
● Gain basic familiarity of using Social Web within a professional context
● Speak authentically online with a practiced proficiency using a variety of online mediums and have a mastery of least one medium
● Have a practiced proficiency in creating projects using Social Web tools that measurably effect social change
Please note that we recommend (but do not require) that students purchase the Kindle ebook editions of these works, as it allows for shared quotes and annotations during the class.
All other required course materials are either available online, are in the BGI Library, or are part of Virtual Classroom archives.
All students are required to have an iPad 2 and a laptop with video editing capability. A video camera or smartphone capable of HD 720p or 1080p video is highly recommended.
Learning journals; sustainability-related “beat” blog; collaborative social media for social change; collaborative discovery, virtual classroom sessions.
Week 1 — Introduction to the Social Web: Shared Language & Collaborative Discovery
(Oct 1st - 7th — Virtual Session: Wed Oct 3rd)
Topics: Social web terminology; social web basics — social networking, social media, social software & web 2.0; collaborative culture: shared language & shared artifacts; shared bookmarking & collaborative discovery; collaborative editing; scan-focus-act
Pre-Class Deliverables: Survey and pre-class readings & assignments; enroll in private Facebook group for course
Pre-Virtual Session Deliverables: Comments on pre-virtual session advance readings, choose beat topic
Weekly Deliverables: Comments on weekly readings; set up beat blog; first beat blog post; participate in class Facebook site, social media, collaborative discovery & shared glossary; iPad familiarization & setup
Week 2 — Collaborative Filtering / Barriers to Online Participation / Personal Brand
(Oct 8th - 14th — Virtual Session: Wed Oct 10th, Intensive: Sat Oct 13th)
Topics: Collaborative filtering; filter failure; attention; flow; tagging — ontology vs folksonomy; barriers to online participation — online identity; reputation; exposure, privacy, risk, etiquette; online vs offline life; personal brand; authenticity
Pre-Virtual Session Deliverables: Comments on pre-virtual session readings
Pre-Intensive Deliverables: Pre-intensive reading comments, pre-intensive suggested reading slide; pre-intensive personal brand assignments
Intensive Deliverables: Group discussion of topics, group activities on barriers to online participation; group personal brand activities
Weekly Deliverables: Post-intensive personal brand activities; comments on weekly readings; second beat blog post; participate in class Facebook site, social media & collaborative discovery
Week 3 — The Blogosphere, Social Networks & Microblogging
(Oct 15th - 21st — Virtual Session: Wed Oct 17th)
Topics: Blogosphere; blogging vs microblogging; social network theory; strong & weak ties; social networking services — Facebook, Twitter, LinkedIn, etc.; social capital; group size limits; ambient intimacy; branding keywords
Pre-Virtual Session Deliverables: Draft personal brand; comments on pre-virtual session advance readings; pre-session learning journal entry
Weekly Deliverables: social network articulation activities; social network privacy exercises; selected readings from Zúniga’s “Taking on the System”; comments on weekly readings; third beat blog post; participate in class Facebook site, social media & collaborative discovery
Week 4 — Participation & Engagement
(Oct 22nd - 28th — Virtual Session: Wed Oct 24th)
Topics: Participation; engagement; affinity; association; participatory media; power laws of participation; participation inequality; participatory culture; attribution; copyright; fair use; creative commons; wikis & wikipedia; audio editing
Pre-Virtual Session Deliverables: Revised personal brand; submit social networking profiles with revised personal brand; comments on pre-virtual session advance readings; pre-session learning journal entry
Weekly Deliverables: Creation of edited audio for annotation of canvas or slidecast on topic of students choice, comments on weekly readings; fourth beat blog post; participate in class Facebook site, social media & collaborative discovery
Week 5 — Social Video
(Oct 29th - Nov 4th — Virtual Session: NONE FOR HALLOWEEN)
Topics: Video editing; social video; social media, ambient vs. immersive media
Weekly Deliverables: Pre-social video learning journal entry; social video associated with personal brand or beat blog; comments on weekly readings; fifth beat blog post; participate in class Facebook site, social media & collaborative discovery
Week 6 — Memetics & Stickiness
(Nov 5th - 11th — Virtual Session: Wed Nov 7th)
Topics: Social video, social media, memetics, viral media
Pre-Virtual Session Deliverables: Comments on pre-virtual session advance readings; pre-session learning journal entry
Weekly Deliverables: Selected readings from Heath & Heath “Made to Stick: Why Some Ideas Survive and Others Die.” (Kindle book), comments on weekly readings; sixth beat blog post; participate in class Facebook site, social media & collaborative discovery
Week 7 — Change: Tactics of Influence & Persuasion
(Nov 12th - 18th — Virtual Session: Wed Nov 14th, Intensive: Sat Nov 17th)
Topics: Tactics of influence & persuasion; barriers to change; ethics — values, power, propaganda;
Pre-Virtual Session Deliverables: Comments on pre-virtual session advance readings; pre-session learning journal entry
Pre-Intensive Deliverables: Pre-intensive reading comments, pre-intensive suggested reading canvas/slidecast/video
Intensive Deliverables: Group discussion of topics, team exercises in tactics of influence and barriers to change, brainstorming on social change projects; establish social change project teams, initial social change project teams, pitches
Weekly Deliverables: Readings from Cialdini’s “Influence: The Psychology of Persuasion” (Kindle Book), comments on weekly readings; seventh beat blog post; participate in class Facebook site, social media & collaborative discovery
Week 8 — Overcoming the Barriers to Social Change
(Nov 19th - 25th — Virtual Session: NONE FOR THANKSGIVING)
Topics: Psychological and sociological barriers to social change, influencing environmental change; frames and framing;
Weekly Deliverables: Post-intensive learning journal entry, Social change project teams finalize pitch, team roles assignment, draft plan for social change project; selected readings from Heath & Heath “Switch: How to Change Things When Change is Hard” (Kindle book), comments on weekly readings; eighth beat blog post; participate in class Facebook site, social media & collaborative discovery
Week 9 — Change: Understanding the Audience & the Channel
(Nov 26th - Dec 2nd — Virtual Session: Wed Nov 27th)
Topics: Audience, peers, online credibility; online channels; analytics; metrics; page rank;
Pre-Virtual Session Deliverables: Audience and channel exercises, comments on pre-virtual session advance readings; pre-session learning journal entry
Weekly Deliverables: First iteration of social change project; comments on weekly readings; ninth beat blog post; participate in class Facebook site, social media & collaborative discovery
Week 10 — Open Topic (Student’s Choice)
(Dec 3rd - 9th — Virtual Session: Wed December 5th)
Topics: Student create social media on an open topic — past years topics have included: local social mobile / designing and facilitating online communities / fun, play & gamification / virtual reality
Pre-Virtual Session Deliverables: Report on progress of social change project, comments on pre-virtual session advance readings; pre-session learning journal entry
Weekly Deliverables: Audio-video social media creation related to open topic (canvas/slidecast/video), 2nd iteration of social change project; comments on weekly readings; tenth beat blog post; participate in class Facebook site, social media & collaborative discovery
Week 11 — Scaling Social Change
(Dec 10th - 16 — Virtual Session: Wed Dec 12th, Intensive: Sat Dec 15th)
Topics: Scaling, tipping points, disruptive change, culture of change
Pre-Virtual Session Deliverables: Third and final iteration of social change project; report on results of social change project, comments on pre-virtual session advance readings; pre-session learning journal entry
Intensive Deliverables: Team creation of a fast social change project, group discussion of social change projects
Pre-Intensive Deliverables: Pre-intensive suggested reading canvas/slidecast/video
Weekly Deliverables: Comments on weekly readings; eleventh beat blog post; participate in class Facebook site, social media & collaborative discovery
Week 12 — Collaborative Iteration
(Dec 17th - 21st)(Virtual Session: Wed Dec 19th)
Topics: Iterative improvement, life-cycle of teams, constructive criticism, value of post-mortems
Pre-Virtual Session Deliverables: Comments on pre-virtual session advance readings; pre-session learning journal entry
Weekly Deliverables: Delivery of draft student personal brand portfolio, delivery of post-mortem or iterative change project; twelfth and last beat blog post; participate in class Facebook site, social media & collaborative discovery
Assessment Criteria and Methods of Evaluating Students
Over my lifetime I have encountered a number of “tools for ignition” — a phrase which I use to describe innovative products that have empowered people and created movements. On the 25th anniversary of Hypercard’s introduction, I want to take a look back at some of these tools.
In 1976 I encountered my first tool for ignition: Bill Gate's MicroSoft BASIC running on the IMSAI 8080. There was no ROM on this computer, so you had to load a boot program using the front panel switches you see above. This program would then allow us to use a paper-tape reader, from which we would load BASIC.
At 15 it wasn't the hardware that got me excited, it was the idea of software — that you could take a creative idea that was in your mind and then craft that idea into a reality.
My passion of the moment was French (the daughter of my French teacher was quite cute), so my first program was an attempt to teach my computer to translate between French to English.
Alas, I utterly failed in my first attempt, limited by the 4K RAM, and I had no more luck working in 8K. But my failure didn't matter in the long term — it inspired a career creating tools that nurture creative passions.
My next experience with a tool for ignition was Ward Christensen's CBBS, the first electronic bulletin board system. Within months of its release in 1978, there were BBSs sprouting up all over the United States. I dialed a long-distance number, logged into a BBS, and discovered many passionate people wanting to share their experience — not only computer, but life. For the first time, I experienced computer software as a tool for human interaction, not only as a utility for running a program.
By this point I was working after school part-time in a microcomputer store, so I scavenged up an old S100 computer and a used modem and made available a small BBS in my hometown. No longer having to pay long-distance charges, at 17 I found myself at the center of an online community. This experience proved invaluable — indeed, today I credit my success to the skills I acquired in facilitating online conversations and growing communities that share common interests.
Six years passed, and personal computers started to become more common in people’s workplaces and homes. Unlike the IMSAI 8080, they now had screens and keyboards, and they made great text processors and data crunchers, but they weren’t particularly “sexy”. On January 24, 1984, the first Mac was released, and I dropped into my local computer store to see what it was all about. The original 128K Mac was “different”, as Apple’s later marketing campaign put it, but also clunky in appearance.
However, my jaw dropped when I saw Bill Atkinson's (MacPaint) [http://en.wikipedia.org/wiki/MacPaint]. The simple elegance of this software that allowed me to draw and express myself graphically on a computer screen with a mouse was what sold me on the Mac, not the hardware.
By this point, I was making my living doing software development. I wasn't an artist myself, but I dropped everything to hire some artist friends to start drawing on the Mac. I would start a clip-art company, I thought, not knowing that too many other people had the same idea. So I considered how I could build on my prior experience with computers and take advantage of this new platform. I wrote a bootstrap app (in BASIC!) to take advantage of the Mac’s serial port and enable the user to download a more serious terminal app. Later I published the first Macintosh BBS Mouse Exchange BBS, and the first graphical interface to a BBS.
Later in 1985 I experienced my next tool for ignition — though “tool” may seem an odd term to describe something so abstract — open standards. I had recently parlayed my facilitation skills into a paid position as a CompuServe sysop, and because of my bootstrap app, the Mac BBS that I published, I participated in my first open standard, called MacBinary, a way of encoding early Mac applications so that they could be transferred online.
This was my first experience working with other engineers to facilitate the creation of something quite ephemeral and hard to describe to non-programmers. Not quite software, but a language between software, enabling them to share information and work together despite being written by different people in different programming languages.
In the open standards community I learned the value of some principles that I use daily: "Ship early and often", "Fail fast", "Perfection is the enemy of the good", "Be conservative in what you send, liberal in what you accept", etc.
My experience with MacBinary motivated me to continue participating in open standards efforts over the years, leading to what I consider my biggest success as a facilitator and co-author of the SSL Standard, the world's most widely deployed security standard. What drew me to SSL (as opposed to competitive security standards offered by others) was that it could be used for much more than just internet transactions. It could be used to secure a variety of conversations between people. Using the power of the RFC editor, I reserved ports for secure SMTP, IMAP, POP, IRC, FTP and more. I got some flack for this as internet ports are considered a limited resource, but it turned out well when SSL and these ports were used twenty years later during the Arab Spring to help ensure freedom of communication between protesters.
Twenty-five years ago this month — August 11,1987 at MacWorld — I encountered Bill Atkinson's Hypercard. Hard to describe but truly a tool for ignition if there ever was one, Hypercard has been variously called a "stack of virtual cards, "hypermedia system", "programming for the masses". Bill Atkinson described it as "a construction kit that lets normal people make their own software".
I was already programming in a variety of programming languages, but like MacPaint before it, HyperCard drew me in because of its elegance and its ability to allow non-programmers to participate in the creation of software. You can see the most complex HyperCard stack I ever wrote, running a TV studio at Apple Computer, in the first 40 seconds of this 1990 video feature on HyperCard.
HyperCard empowered a whole generation of passionate, creative people who otherwise never would have had the chance to share their ideas and visions with the world. I saw thinkers I admired begin to express their thoughts through software. Artists and designers loved that they could bring their language of imagery to life. Children who never had programmed before would start by drawing on some "cards", add buttons, show their friends, get excited and ultimately start on the path to learn how to express oneself through software. Amazing stories were told: some of my favorites were "If Monks Had Macs", "Spaceship Warlock", "Beyond Cyperpunk" and ultimately Myst.
HyperCard had a profound impact beyond those who discovered and used it on the Mac. Many do not know that Tim Berners-Lee, the creator of the World Wide Web, was inspired by HyperCard. Ward Cunningham, investor of the first Wiki also credits it for inspiration.
In celebration of Hypercard's 25th anniversary, we asked Bill Atkinson to come to the Hillside Club in Berkeley to speak. In advance of this, I asked my colleagues and friends to share what inspired them about HyperCard by posting to blogs and twitter using the hashtag #HyperCard25th. Here are some of my favorite appreciations:
Lion Kimbro @LionKimbro HyperCard showed me that writing code can be like molding clay into a sculpture, forever changing my idea of programming.
debs @debs Happy 25th Bday HyperCard. You introduced me to the empowering world of computers as creativity..b4 you it was intimidating
Sean McBride @smcbride HyperCard got me started with computers and programming. Made a card catalog for my library in grade school. Thanks!
Richard Ford @rvf It uniquely let me develop and share tools to solve problems and teach in minutes rather than days. Happy 25th Hypercard!
AnthroPunk @AnthroPunk Apple's The Virtual Museum was stack. QT Beta-VM had JPL MARS data for 1st MULTIMEDIA MARS FLYOVER EVER!
Chris Heuer @chrisheuer wow, can't believe it's been 25 yrs! HyperCard gave me an innate understanding if hyperlinked computing, leading me here...
Jason Sims @stormchild HyperCard was way ahead of its time. It influenced the creation of the WWW, and powered the classic game Myst.
Grant Neufeld @grant I have seen nothing before or since that can top HyperCard for fun and ease of getting into programming. It changed my world.
John McDaid @jmcdaid Happy birthday, #HyperCard25th a still-unequaled tool that enabled a generation of writers to do amazing things. Thank, you Bill Atkinson.
Jon Pugh @thejonpugh I first saw WildCard when Chuck showed up at A32 user group meeting with a bootleg beta. It was love at first sight.
Danny Ngan @poopoorama Wow, HyperCard is 25 years old! It was the first app I used for animation and interactive media back in 1989.
Andrew Stone @twittelator 25 years ago I was so inspired by Bill Atkinson's demo of HyperCard, I dropped everything and became a Mac programmer
John Stack @johnstack Happy #Hypercard25th Easy for newbies! Gave me hope that I could get something done and I did!
Peter Thoeny @peterthoeny Häppy 25th Birthday! Today is HyperCard's birthday. It inspired wikis and TWiki.
We are connected @MarkDilley Happy birthday #HyperCard25th !! Without you there would be no #WikiBirthday !!
David Weinberger @dweinberger 25 yrs ago I was at the HyperCard launch, greatest I'd ever seen. But HyperCard + Net != The Web
Sean Parent @SeanParent HyperCard turns 25! The natural language structure in HyperCard had a big influence on Photoshop Actions. Thanks Bill!
Geppy @geppyp Happy birthday Hypercard!!! This weekend is the 25th Anniversary of HyperCard, my first step in the mac programming world!
Worth Godwin @windowsmachowto I discovered HyperCard when setting up a Mac lab for school credit in 1990. Thought it was amazingly cool & kinda miss it.
Alex Seville @alex_seville Coming up with ideas, and easily implementing them with Hypercard certainly influenced my lifelong interest in programming
Jason McIntosh @JmacDotOrg I used Hypercard while employed at UMaine to make interactive presentations for students & faculty. My first programming job.
Kristee Rosendahl @SmartGardener1 HyperCard had seismic impact on how we envisioned/designed "multimedia" at the Apple Multimedia Lab back in those early days.
Bryan Stearns @bryanstearns Standing on the shoulders of giants… like you do
Clark Quinn @Quinnovator HyperCard played big part in my work and thinking: learning games and performance support tools
Scott Draves @spot Blew my mind and absorbed many hours, yes we had it back in the 80s. Now remember the man who made it
Mike Sugarbaker @misuba It's HyperCard's 25th birthday. We still haven't seen its equal as far as I'm concerned. I hope we do.
David HM Spector @dhmspector HyperCard let me do fast prototypes & lots of flexible mini-apps for my clients; great tool! So Apple, HC for iPad? Please?
Howard Greenstein @howardgr Hypercard – An Amazing Tool I Still Miss #HyperCard2th
Since 2007 I have been running a participatory event, originally called iPhoneDevCamp, but now called iOSDevCamp. Over the course of a weekend we get ~400-500 people to stay up late and show their effort in a Hackathon. At the last one 71 new iPhone and iPad apps were created in 36 hours, 29 of which were open source.
iOSDevCamp appeals to me because it is creative ignition in action — it was founded on twitter, organized as an online community, supports the ideals of collaboration and nutures passionate creative people. In recent years I've been quite proud of the diversity of the conference, with designers, artists, women, young adults and even children participating.
However, today the barriers between being a spectator and becoming a creator are huge. It is increasingly hard for a new user to create a good-looking web page. The skills required to create an iPhone or iPad app are quite intimidating. I have had many designers show up at iOSDevCamp whom I was unable to match with a coder because they lacked the most basic understanding of the principles of interactivity. Sadly, I was unable to facilitate their full participation.
So at iOSDevCamp 2010 I started Infinite Canvas, based on the principles of what inspired me about HyperCard. This tool needed to allow artists, designers, photographers, children to easily experience creating interactive stories and experiences. It needed to not only be easy to use, but also easy to share — no gatekeepers saying "This isn't good enough". It needed to support discoverability, where those new to the language of interactivity could learn and advance their skills to ultimately create quite sophisticated experiences. And it needed to take advantage of the new computing experiences that the iPad offers — portability, touchability — advantages that even the lightest laptop was never quite able to match.
The first version of Infinite Canvas iPad app, initially a viewer-only version, was approved and released Friday in the Apple App Store, the day before HyperCard's anniversary. There is a library of example canvases available which can be downloaded for free using the app. Users will be able to create their own canvases in the near future when the Infinite Canvas authoring tool makes its debut.
We still have a long way to go to offer all that HyperCard offered. We support both simple tiles and HTML5 tiles, but the learning bridge between them is huge. But in the spirit of "Ship early and often", "fail fast", and "perfection is the enemy of the good" we wanted to make this tool available now.
Bill Atkinson once explained what motivated him to create HyperCard: "A lot of people are going to get opened up, enabled, empowered to control their computer. That's really what we're trying to do.” And that is exactly what we are trying to do on the iPad with Infinite Canvas.