My colleague, Shannon Appelcline, has been working on a game rating system for RPGnet. This has resulted in real-world application of the principles for designing rating systems which we've previously discussed in our Collective Choice articles. Shannon's newest article, Ratings, Who Do You Trust? offers a look at weighting ratings based on reliability. On the RPGnet Gaming Index we've put this all together to form a tree of weighted ratings that answer the question, who do you trust?
A blog on social software, collaboration, trust, security, privacy, and internet tools by Christopher Allen.