(by Christopher Allen with Elyn Andersson and Shannon Appelcline) Two years ago, the Bainbridge Graduate Institute (www.BGI.edu) faculty gathered to radically reinvent their sustainable business curriculum for the next decade. Our goal was not only to update course content, but also to significantly update how the material was taught. We wished to make our teaching process (our pedagogy) more interactive and also more effective for students graduating into a 21st-century work environment, where people increasingly work in teams-both online and offline.
A blog on social software, collaboration, trust, security, privacy, and internet tools by Christopher Allen.
by Christopher Allen & Shannon Appelcline [Shannon Appelcline is a friend and colleague of mine at Skotos, an online game company. Over the last few years we've had many discussions about how decisions are made, and how our society collectively makes choices. The origin of these discussions have varied from "what makes this board game work?", to "how can we give our players more control of our online games?", to "how do we make decisions in our company?